← Team Profiles

World Cup 2026

Portugal

4-2-3-1First-choice XI · 5 starts

Default view is a per-slot first-choice selection in the season’s most-used formation. Swaps recompute personnel and Synergy — style metrics stay on season aggregates.

Interactive pitch

Hover a player for details. Use Side bias or Squad profiles to read the XI. Select bench → slot to swap.

Bench

Team Synergy

Team strength and Synergy (synergy-v3) for this XI. Both update on pitch swaps.

Team strength

83.0

Mean primary-role quality of this XI

Synergy

82.9

Capability identity 89.5 · complete 93.9

Identity

Possession

Confidence 58%

Strongest capability

100.0

Deep Progression

Biggest gap

34.4

Tempo Control · score 35.8 / target 78

This squad is well suited to possession football because it combines Elite wide playmaking, Elite counterpress, Elite width. Main limitations: Below-minimum tempo control; Below-minimum rotational flexibility; Below-minimum occupation.

  • · Primary Goalscoring depends heavily on one player (Cristiano Ronaldo).

Personnel (live)

Recomputed from current XI selection — role tiers are fixed inputs, not re-derived.

Progression hub

Vitinha

Great Carrier

Primary creator

Bruno Fernandes

Good Box Crasher

Primary threat

Cristiano Ronaldo

Good Poacher

Side bias (current XI)

-5.8%

LHS lean

Structural gaps

  • João Félix·LWInsufficient data

Style (season — fixed)

World Cup 2026 · Season aggregates vs the rest of this competition. Click a shot zone to light it on the pitch.

Team identity

League-percentile style fingerprint for Portugal — shape of play, not overall strength. Outer edge = top of the competition on that axis.

POSSCREATESPTRANSDIRBOXPRESS
  • Possession

    Ball possession vs league

    P87

    7/48

  • Assisted creation

    Share of shots after a teammate pass/cross

    P19

    37/48

  • Set pieces

    Shots from corners / FKs / throw-in SP

    P77

    12/48

  • Transitions

    Fast-break shot share

    P17

    40/48

  • Directness

    Accurate long balls / passes

    P47

    24/48

  • Box threat

    In-box shot share (six-yard + box)

    P89

    6/48

  • Press proxy

    Defensive actions per opp possession

    P72

    13/48

Dashed ring = league median (P50)

Attack shape

Attack →

Shots from the six-yard + penalty box (close-range volume).

Mean xG / shot

Set-piece goals 25.0% of goals

0.109

25 of 48 · P49 · league med 0.11

How chances are created

Share of season shots by situation — not a quality score.

Assisted42.9%(27)
Self-created20.6%(13)
Corner17.5%(11)
Set piece6.3%(4)
Free kick4.8%(3)
Throw-in SP4.8%(3)
Fast break1.6%(1)
Penalty1.6%(1)

Assisted shot %

% of shots after a teammate pass/cross

42.9%

37 of 48 · P19 · league med 49.5

Set-piece shot %

Corners, FKs, throw-in SP, set pieces

33.3%

12 of 48 · P77 · league med 27

Fast-break shot %

Share of shots from transitions

1.6%

40 of 48 · P17 · league med 5.6

On the ball

Possession

Avg ball possession

58.2%

7 of 48 · P87 · league med 49.8

Long-ball rate

Accurate long balls / passes

4.4%

24 of 48 · P47 · league med 4.4

Final-third entries

Final-third entries / passes

13.2%

13 of 48 · P72 · league med 12.5

Side bias

Distance-weighted heatmap lean (+RHS / −LHS)

-6.9

39 of 48 · P19 · league med 0.9

Without the ball

Defensive actions / opp poss

Recoveries + tackles + ints ÷ opp possession

155.0

medium confidence — proxy, not PPDA

13 of 48 · P72 · league med 130.3

Clearances / match

Team clearances per game

18.0

8 of 48 · P85 · league med 23.7

Opp touches in box

Opponent penalty-area touches / match

19.8

18 of 48 · P66 · league med 22

Duel win %

Won/match · aerial 10.2 · ground 35.2

54.0%

2 of 48 · P98 · league med 50.3

Cross-layer insights (interpretive)

Anchored to season side bias — not updated by pitch swaps.

left flankunknown

No wide player assigned on this flank.

Heuristic classification — validate against match film for high-stakes use.

right flankbalancedPedro Neto

Team side bias near central (-6.9); flank fit is not strongly directional.

Heuristic classification — validate against match film for high-stakes use.

© 2026 Ballity · Player Profiling